Town: Sùmíhgwij̼ Se

Sùmíhgwij̼ Se

Sùmíhgwij̼ Se
Example Tauric architecture.
StateDalandic Empire
ProvenceGàdāwù Provence
Sub ProvenceZhÿyckuÿgavÿth Hold
RegionBěyeǐppì Læs Forest
Founded1091
Community LeaderMaster Mpf̄bó̄ Ca̋s 'Berry Berry' Yärmp̪v Mp̪fé̄ Vúchīń̄ Jenne Lilàbíh
Area5 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation4040 m (13254 ft)
Average Yearly Precipitation281 cm/y (110 in/y)
Population1294
Population Density258 people per km2 (647 people per mi2)
Town AuraAbjuration
Naming
Native nameSùmíhgwij̼ Se
Pronunciation/ˈsʊmɪ̞g/ /wij̼/
Direct Translation[intervention] [probable]
Translation[Not Yet Translated]

Sùmíhgwij̼ Se (/ˈsʊmɪ̞g/ /wij̼/ [intervention] [probable]) is a subtropical Town located in Zhÿyckuÿgavÿth Hold, Gàdāwù Provence, within the Dalandic Empire.

The name Sùmíhgwij̼ Se is derived from the Tauric language, as Sùmíhgwij̼ Se was founded by Mpf̄bó̄ Ca̋s 'Berry Berry' Yärmp̪v Mp̪fé̄ Vúchīń̄ Jenne, who was culturaly Tauric.

Climate

Sùmíhgwij̼ Se has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 23°C (73°F). Sùmíhgwij̼ Se receives an average of 281 cm/y (110 in/y) of precipitation, most of which comes in the form of rain during the summer. Sùmíhgwij̼ Se covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4040 m (13254 ft) above sea level.

Overview

Sùmíhgwij̼ Se was founded durring the late 12th century in summer of the year 1091, by Mpf̄bó̄ Ca̋s 'Berry Berry' Yärmp̪v Mp̪fé̄ Vúchīń̄ Jenne. The establishment of Sùmíhgwij̼ Se was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Mpf̄bó̄ Ca̋s 'Berry Berry' Yärmp̪v Mp̪fé̄ Vúchīń̄ Jenne struck deals with nearby nations and communities to establish Sùmíhgwij̼ Se as a prison colony.

Sùmíhgwij̼ Se was built using the conventions of Tauric durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Sùmíhgwij̼ Se is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Sùmíhgwij̼ Se is is constructed arround a semi-circular narrow baked earthen mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. Sùmíhgwij̼ Se's bare minimum defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Sùmíhgwij̼ Se has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Sùmíhgwij̼ Se long.

Civic Infrastructure

Sùmíhgwij̼ Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sùmíhgwij̼ Se.

Sùmíhgwij̼ Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sùmíhgwij̼ Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sùmíhgwij̼ Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sùmíhgwij̼ Se's public wards, blessings, and other arcane systems.

Sùmíhgwij̼ Se possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Sùmíhgwij̼ Se's grid is powered by a direct leyline tap.

Sùmíhgwij̼ Se possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Sùmíhgwij̼ Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Sùmíhgwij̼ Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Sùmíhgwij̼ Se has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Sùmíhgwij̼ Se's bank was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Sùmíhgwij̼ Se most nights are accompanied by colorful ribbons of light in the sky.

The Chitikin near Sùmíhgwij̼ Se are known to be almost tame, such that they can be put to domestic use.

Sùmíhgwij̼ Se's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Enchantment energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5214 m2
    • Cattle and Similar Creatures: 323
    • Poultry: 3882
    • Swine: 258
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 129

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 8
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 9
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 3

391 of Sùmíhgwij̼ Se's population work within a Foundational Occupation.

826 of Sùmíhgwij̼ Se's population do not work in a formal occupation, but do contribute to the local economy. 77 (6%) are noncontributers.

Points of Interest

Sùmíhgwij̼ Se has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of saved most of the town when a natural disaster struck Sùmíhgwij̼ Se. Sùmíhgwij̼ Se's militia's elite squad is named after .

History